
When I go to the public library it is either for programs or to check out books (both of my children are under ten), so I admittedly know very little about gaming. At home, we own no gaming devices (our family is more into athletics in our free time) so to recommend games is a little bit out of my comfort zone. I really know nothing firsthand about the latest gaming technology, but through my course work at USF I have heard over and over again that libraries that have gaming programs have seen major success, especially with the teen crowd, which is harder to reach. I decided to do some research to find an authority on the subject who would be a little more knowledgeable than me. I went to the ALA website (aren’t they the authority on many things library?), and found a list of video games that each library should have. These games include:
Super Mario Galaxy 1 & 2 (2007 & 2010) and New Super Mario Bros (2006) from Nintendo
Opposites (2010)
http://igd.ala.org/
The ALA also has a website that lists 50 core titles that each library should own. Some of these titles include:
Donkey Kong Jungle Beat (2005) and Beyond Good and Evil (2003) from GameCube
http://wikis.ala.org/yalsa/index.php/Gaming_Lists_%26_Activities
Some of the games recommended seemed a little dated, but even I can still see the appeal in Mario Kart! This site was extremely informative and if you are like me and know little about gaming I suggest you check it out.
According to the ALA, gaming in libraries can be extremely beneficial. For example, the article “New issue of Library Technology Reports reveals benefits of gaming services at libraries” states that gaming can motivate a whole new group of users to get excited about the library once again. It is no secret to librarians that getting elementary aged children into the library is a piece of cake. The real challenge is keeping those same children interested as they become teenagers. Gaming is an activity that most teenagers enjoy, regardless of their gender, socioeconomic background, literacy level, etc. Libraries have changed and are no longer just about books and research, but have evolved into community gathering places. In order for libraries to stay relevant, they must give the people, all people, within the community what they want, and for teens that is clearly gaming.